This video benchmarks the new Cyberpunk 2077 1.07 patch and the hex edits (with 1.04), but we also talk about the memory pool allocation misconceptions spread by the community.
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And our #Cyberpunk2077 GPU benchmarks
A lot of people insisted that the memory_pool_allocation CSV actually did something and insisted we retest everything for this change, but fortunately, CDPR saved us all the time and said that this file wasn’t connected to anything. As usual, you must exercise control and care when benchmarking components, otherwise it’s easy to be misled by bad data. In the case of the CPU Hex Edit, there are benefits in some cases, but not to the degree most of the internet seemed to expect — it doesn’t universally benefit Ryzen, just some of the lower-end Ryzen CPUs on CPU-bound settings. The new 1.07 patch also adds this SMT balancing to CPUs at 6 cores and fewer. Either way, these benchmarks update the numbers for the 3300X and 5600X. The 5900X will be unchanged, as are the Intel CPUs.
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00:00 – SERIOUS (imaginary) GAINS!
03:03 – New Cyberpunk 2077 Patch 1.07 Notes
06:20 – Hex Edit Benchmarks at 1440p/Medium (AMD R5 5600X, R3 3300X)
07:20 – When an Improvement Can Happen
08:00 – AMD R3 3300X Improvements at 1440p/Medium
08:20 – CPU Load Balancing in Cyberpunk 2077 (R5 5600X)
10:31 – Frametime Improvement in AMD R3 3300X at 1080p Low
11:58 – Thread Activity on R3 3300X
12:55 – 1080p Low CPU Benchmarks and Bigger Differences
14:30 – Serious FPS Consistency Issues in Cyberpunk
16:38 – Cyberpunk Update 1.07 CPU Benchmark Updates
19:39 – Conclusion
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Testing, Editorial: Steve Burke
Video: Keegan Gallick, Steve Burke