Cyberpunk 2077 RTX (ray-tracing) feature demo and gameplay – RTX 3080 Ti

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Recorded on a GTX 3080 Ti at 2560x1440p, all Ultra settings, all ray-tracing options enabled and set to Ultra (except for Global Illumination examples which required setting RTX Lighting higher to « Pyscho » level). Intel i& 8700K at stock clocks and 32GB of DDR4 3200mhz RAM. All footage recorded with Shadowplay at 2560x1440p 60 FPS locked at 70/mbps and the in-game frame rate unlocked. DLSS was set to « Auto » for all of these recordings except for the DLSS « OFF » comparison shots. I tried to keep any story sections as vague and spoiler-free as possible. The final render was upscaled to 4K to force a higher video bitrate here on YouTube.

Cyberpunk 2077 is finally in our grubby little hands and what do I find myself doing? Staring at puddles and piles of nicely shaded garbage bags. Here’s a deep dive into some of the cutting edge rendering features that Cyberpunk has launched with here on PC… oh yeah and the game is pretty fantastic as well!

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Chapters:
0:00 Intro Cinematic
1:38 Ray-traced real-time reflections
3:17 Ray-traced diffuse lighting
4:24 Ray-traced global illumination
5:22 Deep-learning super sampling (DLSS)
6:37 Ray-traced ambient occlusion
7:01 Physically correct shadows
7:46 Outro

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